Why should I? I know it crashes on two other devices under the same roof. I haven't bothered to try this particular benchmark on my older iPhone XS or my even older iPod touch 6th generation (running iOS 12). 100 fps at 4K on a particular PC game? Yeah, you can say it needs an RTX 4080 or higher.īut you can't say that _ website needs to viewed on the iPhone 19 Pro or Samsung Galaxy 29 or the Dodgy Bros. This is even more critical now that many people are accessing the World Wide Web on mobile devices of varying age and capabilities. I haven't seen the "this site runs best on _ browser" footer graphic for over twenty years. Web developers do have to design for maximum compatibility. In the same way, someone could post some shït recipe that produces a wheat flour hockey puck that they label "bread roll."Īt least you get it. Just because some can post something they label a "benchmark" doesn't mean they're actually competent at writing such tools. Their response will pretty much tell whether or not they actually know anything about publishing quality code. Then ask them why their benchmark is crashing MS Edge on a vanilla Windoze 10 box. If you find out, point that person to this discussion thread. I have no idea who that person is nor any idea how to get a hold of them. For someone else, it might be Facebook, TMZ, and Etsy.Īgain, the burden of this benchmark's crashy behavior is on the writer of the benchmark code. It's more important that my web browser doesn't crash when accessing my brokerage account's site, or, not some random lame benchmark. I just need a web browser that will behave politely on the top 50 or so sites that I use. That's the extent of my participation in this type of thing because web browser benchmarks are ultimately a failure at measuring usability. Some dude on TPU asked me to run a benchmark. For sure there would be some software compatibility early on. I waited 2.5 years for the M2 SoC to upgrade my Intel-powered Mac mini 2018 to Apple Silicon. In fact, I anticipated that there would be software incompatibilities when Apple Silicon was new. I don't keep track of that sort of stuff. I'm most certainly not planning on moving hardware components around trying to get this stupid benchmark to run.Īs to the issue with M1 Macs crashing earlier with Speedometer I don't remember that because I'm no benchmark score chaser. There are other Windoze system in the house. Third, you are repeatedly and blatantly ignoring the fact that this benchmark is crashing on x86-圆4 powered Windows PCs (and not just mine).įor what it's worth, this "benchmark" is crashing on a Ryzen 7 3700X CPU, B550 motherboard, RTX 3060 GPU, running Microsoft Edge on vanilla Windows 10 Pro 22H2, with the latest drivers, updated firmware, yadda yadda. And I've been surfing the World Wide Web since late 1993/early 1994 (NCSA Mosaic running on UNIX workstations). I agree with the critics that Speedometer is a pretty useless benchmark but I flatly believe that web browser benchmarks are useless in general because no one only uses a web browser for visiting sites that use one and only one specific web technology. Second, Speedometer is an official benchmark and is actively supported by developers who periodically change the code (hence, Speedometer 3.0). It's not supported by Unity, it might as well just be some hack by a Unity engineer who may no longer be with the company. This is a minor limitation that is simple to work around.First, this appears to be an old, unsupported benchmark. The above solutions can be modified to additively load a scene instead, BUT scenes do not load until end of frame, which means your static factory cannot return the instance that will be in the to-be-loaded scene. These are pure-code solutions, DO NOT put anything into any scene, just access it via. Unit圓D Singleton with a Prefab (or a ScriptableObject) used for predefined data: Simple Unit圓D Singleton (no predefined data): Some super-simple Singleton examples to take and modify: Because of this they have the important advantage that they never require dragging and dropping random stuff into random scenes, and they also work. Here are the ONLY forms of a singleton I use in Unity because they have been engineered to consider Unity's full object lifecycle. Chances are if you picked them up from some random website then they are broken and require some silly "must be in scene" or "must be loaded" step first, which suddenly imposes these massive irritations upon you like knowing their load order, enforcing a good load order, etc.
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